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Logfile LOG9606C Part 9

June 16-June 17, 1996

File: "FORKNI-L LOG9606C" Part 9

	For Denver fans of FK
	The Hunter/Really Bad Blood
	BM, CRCH & Money
	In The Immortal Words Of LaCroix
	Anyone in the mood?
	Nick and Horses (on topic, REALLY!)
	An Unofficial Guide to War--Part 1
	An Unofficial Guide to War--Part 2
	CD on War of the Worlds
	About the Quoted digest///
	Ger's Outer Limits ep.
	SPOILER: LK & Blackwing
	The Question/Tracy's Makeover

Date:         Tue, 19 Mar 1996 21:34:28 -0600
From:         Lisa Marvin <wyllow@n.......>
Subject:      For Denver fans of FK

For the FK fans who live in or around Denver, you may already have this
information, but in case you don't:

There is a store in Boulder called "Audio Adventures" that specializes
in books-on-tape.  The store is located on the Pearl Street Mall.  They
carry Ger's audiotape called "Hauntings - A Classic Collection".  The
tape contains 6 "spook" stories that are read aloud by Ger.
Peggy W. and I bought the last 2 copies of the tape this weekend when we
were in Boulder, but the store is planning to order more.  They also
took our names and will call us when Ger's tape called "Forbodings"
comes in, as that one has been ordered, also. The 2 cashiers at the
store knew about Forever Knight, and mentioned another friend of theirs
that was into the show as well.  Peggy and I felt like we'd met a couple
of soul-mates or something!   :)

        The address and phone for the store is as follows:


0000 Xxxxx Xxxxxx

Xxxxxxx,  XX    00000

(000) 000-0000

If you called and asked them about getting one or both of these tapes,
I'm sure they would be happy to help you.

See ya!

Lisa M.,  fearless and everlasting Nick&NatPacker - (wyllow@n.......)
"Though lovers be lost love shall not..."  D.T.
SAVE FOREVER KNIGHT! - see this great webpage for details:
Date:         Tue, 19 Mar 1996 22:03:07 -0600
From:         Lisa Marvin <wyllow@n.......>
Subject:      Re: The Hunter/Really Bad Blood

dotti rhodes wrote: Gehirn wrote:
> >The ep is Bad Blood.  Its a Leprechauny-fairy- tale kinda ep.
> >Schanke buys ... ah ... a chili dog ... or two.
> >The ep has Fairy Dust, just a sprinkling....
> Now you've got me confused

Yes.  Schanke is walking down the sidewalk with Natalie and Liam, and
as they pass the hot-dog stand, Schanke buys one/two(?).  The three are
then driving in Natalie's car, when Liam asks her if she believes in
vampires, and she wiggs out and practically has a wreck.  Schanke drops
his hot dog on the floor.
The fairy dust is actually sawdust or soil or something that LaCroix
sprinkles on the ground as a lure to get the detectives and Jack-the-
Ripper to come to the same place.  I think he plans this meeting at a
time when he can get Nick to come to the Raven, and then dawn comes and
Nick can't leave the Raven to go help his friends.
I don't have this ep on tape, so am writing from memory.


Lisa M.,  fearless and everlasting Nick&NatPacker - (wyllow@n.......)
"Though lovers be lost love shall not..."  D.T.
SAVE FOREVER KNIGHT! - see this great webpage for details:
Date:         Sun, 16 Jun 1996 22:17:22 -0700
From:         Cynthia Hoffman <choff@v.......>
Subject:      Re: BM, CRCH & Money

On Mon, 17 Jun 1996, Judith Freudenthal wrote:

> Does Nat know about Nick's enormous wealth?  I think she does but I'm not
> sure.

Probably not in so many words, no.  She does, however, know he dropped a
half a million dollars (or was it a quarter ... ) on a harp he gave to a
museum in Queen of Harps.

Date:         Sun, 16 Jun 1996 22:17:37 -0700
From:         Ann-Lu Blewett <ann-lu@i.......>
Subject:      Re: In The Immortal Words Of LaCroix

You wrote:  Barbra
>When does the work on the second $10,000 start?
>Running for cover,

I think it already did!....Didn't Lisa say that we had $10,003.00.
We only have $9,997.00 to go. <g> ;)

Cousin Ann-Lu McGregor...UF...SCA...HL...ST...etc.
Date:         Sun, 16 Jun 1996 22:57:06 -0700
From:         Bonnela <callalily@l.......>
Subject:      Anyone in the mood?

Okay, I have a pop quiz for you folks?  Anyone in the mood?

Directions:  A single line of dialogue is given.
 -- Name the FK episode the dialogue is from.
 -- Name FK character who spoke the line.
 -- Name the character they are speaking to (and the surrounding dialogue).

*NOTE*:  All characters are recurrent ones (they may be: Nick, Nat, LaCroix,
Janette, Schanke, Tracy, Vachon, Urs, Screed, Reece, Cohen, Stonetree).  The
quote given is the complete line of dialogue -- all dialogue before and
after is spoken by *one* other character.  It's not as hard as it looks,
just think about the personalities of each of the characters.

     "The One-Word One-Liner Quiz"
  -- First Installment (Season Three)

1)  "Yeah."

2)  "What?"

3)  "Sorry."

4)  "Oh."

5)  "Great."

6)  "Captain...."

7)  "So?"

8)  "Excellent."

9)  "Meaning?"

10) "Harassing?"

Good luck -- you may begin.

 -- Bonnie <callalily@l.......>, formerly of the Vachonesque hair

"You gotta dip, you gotta doodle, you gotta shave LaCroix's poodle" - Adam
Sandler if he were an FK fan
Date:         Mon, 17 Jun 1996 02:11:39 -0400
From:         Dalton Spence <dalton.spence@f.......>
Subject:      Re: Nick and Horses (on topic, REALLY!)

If I remember correctly, the original question (lost in the mists of
time) was "Why did Nick frighten the carriage horse in LNMTA, when he
(and other vampires) have been seen riding horses in other episodes?"

Traditionally, one of the ways of locating a vampire was to drive a
WHITE horse across a graveyard. Any grave the horse refused to cross was
supposedly occupied by the undead. I suppose you could say, while Nick
could use his equestrian skills in most episodes, LNMTA was a "horse of
a different colour!" <GD&R>

Yours in Ribena,

Dalton S. Spence, B.Sc., P.Prog <ag775@f.......>
Home Page: http://www.freenet.hamilton.on.ca/~ag775/home.html
Date:         Mon, 17 Jun 1996 02:30:16 -0400
From:         Ray Heuer <RayHeuer@a.......>
Subject:      Re: ANIMATION

>Aeon flux? hmm, closer.

     Not until the artist learns how to draw women who look like they've
eaten recently!  Even ever-so-slim Janette looks fat compared to Aeon!

  --  Ray
   Nat Vamp Camp
    Oh no!  Did I just start the "Nat is fat" debate again?  [SHE IS
      Rage!  Rage!  Against the dying of the Knight!
Date:         Mon, 17 Jun 1996 02:33:22 -0400
From:         "Susan M. Garrett" <susang@v.......>
Subject:      An Unofficial Guide to War--Part 1

A wholly unofficially, off the top of my head, stream of consciousness (get
the HECK out of my way) description of how to play in a war.

* * *
"Me simple jungle princess, what means this thing 'War'?"

Rather than go into how it began one more time--it's in the FAQ, it's on the
affiliation page . . . heck you can't swing a dead cat at a bishop's
daughter without coming into contact with the 'how the wars began' post--let
me 'splain why it's done and how it's done.

FKWars are meant to introduce us to one another.  Yeah, some of us get to
meet at conventions or at parties, but a lot of us will never ever get to
see one another or exchange pins or sneeze at the presence of each other
people's cats, or share drugs (oops, sorry, that's a Nat-Pack thing), or get
to play Scattegories.  So we play war.

All war posts that are actual posts (not 'can someone tell me who's leading
the Cousins?') belong on FKFIC-L and begin with the letters WAR:.  NOT
RE:WAR:.  NOT WAR.  WAR:.  If you don't want to be part of the war (then why
the heck are you reading this?), you can filter out the WAR: posts so they
never arrive in your mailbox.  If you get digest, you're stuck with them, so
I'd suggest you go no digest if you don't want to play in or read the war.
If you want to READ but not participate in the war, go to digest.
ABSOLUTELY go to digest.  A war can generate hundreds of posts a day.  Did I
say go to digest enough times yet?

If you're participating in a war and you're on digest (and I mean really
participating) AND your mailbox can handle the load, get OFF digest.  It's
easier to handle the posts and keep them in line when they drop into your
box one at a time (or, as happens in a war, twenty at a time).

War posts--fiction--go to FKFIC-L.  Most non-fiction war posts to the
fiction list are done by the War Mistress with the permission of the
list-goddesses (or is that goddessii?).  Occasionally, someone will be
authorized to post a timeline or summary of war events.  Keep them and refer
to them often, the sanity you save may be your own.

If you have a question about an affiliation contact or what war is about and
how to play, ask on ForKni-L.  Keep your post short and direct and someone
will find you and take care of you.  You'll be fine.  Honest.

In the war rules (more on that in a minute) you'll be told what to put at
the top of your post.  A War post subject heading is VERY important because
it contains that WAR: thingie.  So a war post subject would be "WAR:Title of
This Post."  In the actual post, you're usually supposed to repeat the title
of the post, a time and date on which the post is supposed to occur (war
time is a very flexible and arcane thing best discussed over a glass of
sherry and a plate of fine chocolates), and a mention if this post comes
before post x or after post y.  This is to help those brain-damaged . . .
uh, brave souls who actually try to reassemble the posts of a war into
proper order after it's over.  It is a thankless and often cruel job and has
resulted in the exhaustion of many list-members in the past, so let's have a
moment of silence in their honor, okay?

Now, to continue--

In a war, you are you.  You are not Superman, or Xena (why would you want to
be, those brass breastplates must be COLD!  Momma!) or James Bond, or
Hillary Clinton.  You--that's who we want to meet.  That's who we want to
know.  You can be thin or heavy, dark or light, bespeckled or unspeckled or
contact lensed, dedicated to books or cats or salt or low-flying artillery,
an expert in Egyptian mummification techniques, the plays of Shakespeare,
how to make darn good Mai Tai's, tie Windsor knots (I defy ANYONE to tie a
Windsor knot that can stand a wind tunnel) . . . whatever.  The point is,
you get to be YOU and you get to use yourself as a character.

Now, the war world isn't here (the real world) and it isn't there (FK's
version of Toronto, which has a LOT more murders and vampires than the real
world version of Toronto).  It's sort of like the Scarecrow in the 'Wizard
of Oz' when he's been torn apart--bits are here and bits are there, but most
of the important stuff is in the middle.  It's like a meeting place between
the here and now and the there and never.  It's called 'Forever.'  The door
opens at the beginning of war time and closes when the war ends (please put
your tray tables back against the seat and move your chairs into an upright
position, we're about to return to reality now).

A war is a series of fictional posts, not really a round robin (in which
someone writes a part and someone else writes a part picking up where that
part left off, ad infinitum until the story ends or the beer runs out . . .
though sometimes the story ends when the beer runs out, so that's all right
then), but more like a mutli-hexagonal robin, which means that people write
parts that generally sort of (in a perfect world) fit together.  Kind of.
When it works, it's keen.  And when it doesn't work, someone else writes
something that fixes it or works around it and it's all right then.

There will be a major posting of rules from the War Mistress before the war
starts.  These rules MUST BE OBEYED.  Or you don't play.  Period.  These
rules are there for your protection, the protection of the lists, and the
protection of everyone's sanity.  Yes, mistakes are sometimes made and we
deal with them.  But don't intentionally break the rules just because you
feel you have a right to.  You don't.

Some of these rules are very important.  For example, you can't use someone
in a post unless you get their permission first.  I've been informed that
due to certain legal considerations, this war will be the first war in which
permission slips (an email stating that your name and character and
personage may be used in fiction with your consent during the war) will have
to be filed with the War Mistress at the start of hostilities.  These
permission slips do not mean that once you file it, anyone can write
anything they want about you or have you do odd or bizarre things that you
never in your life would even consent to doing, even after drinking three
Zombies and a Flaming Mountie.  No, no, no.  This permission slip means that
the asses of the War Mistress and listserve and us are all legally covered
(considered it being sanitized for your protection).

The scope of the permission that you ask for and which is given by someone
else depends on you and them.  For example, at the start of the third war,
Karin Welss (a dear friend and Empress), asked if she might use a character
from my fiction in the war.  I told her that yes, Dorian could appear.  She
then asked if she could use me in a post.  I (blithely and with little
forethought--duh, she was a COUSIN), said "Oh sure, why not."  The next
thing I know, she's sicced my own character after me.

Now, if I was a person who wasn't as attuned to surprises and adventures as
I am wont to be (I can be very 'wont' at times), I might have asked why she
wanted to use me or what exactly was going to happen to me.  But then,
knowing exactly HOW you're going to be attacked and by whom kinda takes the
fun out of it, doesn't it?  It's ever so much more fun to wake up on a
Saturday morning, turn on your e-mail, read a war post and go, "EEEK!  They
did WHAT to me car?!!!!"  And then--and here comes the fun part--trying to
think of a clever way of minimizing or repairing the damage and/or getting
back at the person.  FK Wars are the only place where attack is a sincere
form of flattery and affection.

So the permission you give and what questions you ask are entirely up to
you.  But you must ASK FOR and RECEIVE permission from someone to use them
in a post.  It's also considered common courtesy to give someone a chance to
beta test a post if they're in it.  Of course if it's a surprise attack, you
don't want to give away everything.  But if you're working for the same end
or continuing a previous post where a surprise has been sprung, or are in
the middle of a complex story thread, giving someone else a chance to have
some input into what they'd say and do actually makes the post more
realistic and will make them happier.

Another important point in the wars is that we differentiate between actors
and characters.  There are no actors allowed in wars.  That would be cruel,
inhuman, and is certainly mentioned in at least three separate places in the
Geneva Convention.  Characters, however, are relatively fair game (ask Lisa
McDavid, she seems to have been related to ALL of them at one point or
another).  Relatively, of course, because we want to play fair.  Characters
shouldn't be asked to do what characters normally wouldn't do (and after the
episodes this season, the short list of what certain characters wouldn't do
has certainly gotten a LOT shorter).

So who makes the judgment call on what should and shouldn't be done to a
character?  Well, let's start right off the bat and remind people that the
war is PG, generally, with occasional innuendo that takes it into a light R,
but at no time should anything be posted that REMOTELY resembles something
that would have to be posted on JADFE or under the ADULT: sub-heading on the
fiction list.  Sure, you can write them and post them to JADFE, they just
wouldn't be included in the real war.  Sleeping with a character is just . .
well, tacky.  With vampires, after all, you're not only being bitten by
them, you're being bitten by everyone they've ever bitten and, well, you
KNOW how these things get started.

And speaking of biting--let's face it, there are some people out there who
would consider being bitten a real thrill.  But let's try to keep that part
of your fantasy life private and off the main list.  Sometimes accidents do
happen and there are people who have been turned into vampires during past
wars.  Sometimes the story leaves you no other out (and back when we were
beginning this thing, who knew the series would get renewed and y'all would
be here wanting to play?), but most times it's far more interesting and
clever to either get yourself into a position where you're not going to get
bitten or where you can get out of getting bitten.  Being true to character
is important.  LaCroix does NOT bite people at the drop of a hat to reward
or punish them.  He may THREATEN to, but I think LaCroix is a lot better at
making somebody's life a living hell if they screw up than just punishing
them by biting them.  It lacks class, finesse, and a certain understanding
that you might actually have to admit to someone along the line that you are
this person's master.  Ick.  If it was different on the series, maybe.  But
it's not.

* * *
Continued in part 2
susang@v.......  -- http://www.vitinc.com/~susang
STILL Faithful Ravenette.
"Friends help you move.  Real Friends help you move bodies."
Date:         Mon, 17 Jun 1996 02:33:43 -0400
From:         "Susan M. Garrett" <susang@v.......>
Subject:      An Unofficial Guide to War--Part 2

A wholly unofficially, off the top of my head, stream of consciousness (get
the HECK out of my way) description of how to play in a war.

Part 2

* * *

The best way to enter a war is as part of a group, or an affiliation.
Technically, the War Mistress plots out the beginning of a war and some idea
of what to do with it (which goes completely by the way side, after the
second day--trust me on this!).  The War Mistress is on an e-mail loop
composed of affiliation coordinators (some people call them faction
leaders).  This way, the affiliation coordinators can talk to the heads of
the other affiliations about what their affiliations are doing or going to
do in response to posts (and about whether a character will be free to be at
a certain place at a certain time to be used by another affiliation).
Affiliation coordinators have two responsibilities--make sure the character
is NOT in two places at the same time and try to keep your affiliation
members happy.

Affiliation loops work only as well as the people who are in them and run
them.  I can't tell you how anyone else's loop has run, but can tell you
from experience how the Raven/ette loop is run.  In the past war, I
coordinated for the Ravens and Ravenettes.  We collected database
information on all of our members who were participating and who joined
during the war (because if you're a Raven or Ravenette you really don't care
for information about anyone else), including likes and dislikes, questions
about where Janette was and what the members thought she was doing,
abilities and talents, etc.  This information was then forwarded to all
members so that if they needed help or needed to write someone else into a
post, they had some basic information to work with.

If a member wanted to post something, they'd drop a note to the Raven loop
asking opinions on it and if anyone would like to be involved.  We'd also
post a list to the loop of timelines of events directly involving our
affiliation, where we thought a plot or plots were going, and keeping track
of who was doing what to whom and when.  We had goals and we set out to
accomplish them.  Occasionally, but very rarely, someone would want to do
something that didn't fit in to the timeline we were working on, so they
were asked to hold that thought and/or were offered ways around what we were
doing to get their idea in at a future post.

The main point is that we worked as a TEAM, checking our egos at the door
(which is very difficult for Raven/ettes to do, but not too tough to live
with if you have style).  The hardest part of being an affiliation
coordinator is that you have to be denmother/father to your entire
affiliation, cater to their wants and needs without stomping on anyone, give
<everyone> something to do, but not force them to accept your view of the
character or the situation as if their own view isn't valid.  And the
hardest part of being an affiliation member is remembering that you ARE part
of a group and maybe you want to get spanked by or stomped on or suck up to
the character, but that you owe something to the affiliation and the story
as a whole (and it's so much worse to make an ass of yourself in public
rather than privately).

When the affiliation coordinator doesn't have enough time to keep track of
the plot line or the members or starts telling people what to do instead of
asking or when affiliation members go off on their own and do things without
the knowledge or foreknowledge of affiliation coordinators, the machine
breaks down, everyone gets upset, and some people give up and go home.  It's
up to everyone to make this work.

Now this all sounds incredibly organized, but it isn't.  It's frantic and
maddening and accidents DO happen.  But accidents sometimes cause the best
parts of wars.  When the Vaqueros accidentally had Vachon run into Janette
in the Raven without checking with us, there was a bit of a problem--Janette
wasn't there.  So, using the remarkable coincidence that Amy Hull looks like
Janette, we managed to write around the problem, with Vachon actually
mistaking her for Janette and then, to cover their tracks, hypnotizing Amy
into thinking she was Janette.  Boy did we get some mileage out of those
posts (and AMY does look like Janette.  Honest.  We've got photographs and
everything!).  No pouting, no whining, and just a little bit of panic . . .
but some really cool story ideas.

Sometimes, things happen.  Egos get bruised, someone makes a mistake,
someone goes a little too far, and people scream, cry, and walk off in a
minute and a huff.  It happens.  In fact, it happens at least once every
war.  However fictionally we may be speaking, people are people and not
everyone involved is as altruistic and non-self-involved as they may claim
to be or think they are.  Usually, calmer heads will prevail and the war
will get on track again.  The best war to curb evil impulses is to ask, "How
pissed off would I be if someone did this to me?"  If the response is,
"They're dead," you're usually okay.  If the response is, "I'm calling my
lawyer," then it might be a good idea NOT to post or to check with the
intended victim ahead of time.  We do not kill, main, or insult the
ancestral heritage or religious persuasion of other list-members.  It just
isn't polite.

It is also considered rude to post some sort of negative personal message in
the guise of or in place of a war post.  Usually it's some sort of
foot-stamping 'pay attention to me, I'm mad and upset and I'm taking my ball
and bat and going home' type of thing.  Please try to avoid this.  It makes
you look like a fool and it remains on the FKFIC-L index for retrieval for
about two months.  Granted, the people who put together the wars after the
fact will ignore it and it won't be collected into the set of the wars, but
if something appears on a list it will be read by LOTS AND LOTS OF PEOPLE.
If you have a problem, take it up with your affiliation coordinator and/or
then with the War Mistress for arbitration.  What the War Mistress says
goes.  If you don't like that, then don't play.  If you have to be petty
keep it private, for your own sake and for the sakes of the innocent souls
participating in FKFic and ForKni-L, just drop a note to your affiliation
coordinator and/or the War Mistress and withdraw yourself from play.  Do it
with dignity and grace and whether you were in the right or the wrong,
people will feel far more kindly disposed to you than if you rant, rail, and
make a fool out of yourself in public.

Also, occasionally posts drop so thick and fast that no one can keep up with
them and we lose all sight of plot or story threads, or posts get delayed so
that posts that should be there to continue a particular thread AREN'T but
the story is moving along anyway and . . . we call a moratorium on posting
for a day or two until someone with a strong stomach and a lot of time on
their hands can gather ye rosebuds while they may, tear off the thorns,
grease the gears, and put out a timeline so everyone knows what happened and
when it happened.  Just hang with it, contact your affiliation coordinator
for instructions, and get your posts written as quickly as you can.

Also be aware that sometimes the traffic is so heavy that the list is
actually held.  Nothing can be done until one of the listowners releases the
list.  Just drop a note to your affiliation coordinator and let them contact
the list-owner or War Mistress (whatever they've worked out).  The last
thing Jamie and Jaye need are 500 messages from list members telling them
the list is held.  It's very off-putting.

Now, for those of you who have just joined us in the past few months, let me
give you some advice.  Most of the people who have been through one or two
or three or even more wars know one another.  We have relationships with
each other and have developed certain relationships with the characters upon
occasion  (the Cousins could be kept busy for an entire war settling scores
with people who have taken potshots at LaCroix and gotten away with it
simply because the Cousins have recently been too individualistic and
unsupervised to see anything through to its conclusion).  It's kind of like
walking into a family reunion where you don't really know anyone, but you've
sort of talked to one or two people at a mailbox one day or maybe got one of
their postcards by mistake.

The WORST thing to do is to pretend to be something you're not.  This is not
role-playing.  If you show up claiming to be an Enforcer (Right now Ronnie
is the only Enforcer in the game and that was back in War II, before this
got too big to allow that sort of thing any more), a vampire child of
LaCroix or Nick or Janette, a 512th level magician from the planet Zarn, or
whatever, people are not going to take you seriously.  In fact, they'll
probably laugh at you and will definitely ignore you.  They don't want to be
impressed by you, they want to know you.  It's like showing up at a family
reunion dressed like Elvis.  People might be intrigued at first and laugh
with you, but if you keep claiming to be Elvis, they're gonna back away and
you're gonna spend the day alone at the buffet table, wandering between the
potato salad and the knutwurst.

And don't, for heaven's sake, write to someone and say "you can use my
character if you want," if you haven't been asked.  It's very cheap, unless
it's done in a specific way, like contacting an affiliation leader at the
start of a war and saying--"I can't play, but feel free to use me for crowd
scenes," or in responding to a request by someone on a loop for participants
in a particular event or post.  The wars works well when people cooperate,
but that also means that the war works well when the affiliation leader
isn't the only person writing the posts for the whole group.

Another common mistake is to write very detailed posts about how you get to
Toronto (or wherever) unless it specifically advances the plot.  For
example, saying that you took a plane right after midterms is fine.  Maybe
adding a line about picking up a mysterious pre-paid ticket at the
airport--okay.  But going into an hour-by-hour description of your travel
arrangements is monotonous.  Would you want to read it?  Or listen to anyone
else reading it (well, maybe Nigel or Ger, but they could read the phone
book and we'd listen, so what can you do?)?  And if you want to make contact
with your affiliation, contact them directly by private e-mail and ask them
if you can join them.  Don't just say you belong to this or that affiliation
and then post a note saying that you're waiting in an airport in Toronto for
them to pick you up and leave it at that.  Make arrangements, make contacts,
make friends, get involved in the story on the ground level BEFORE posting!

So, what CAN you do?  Like I said at the beginning, be you.  Be courteous.
Offer your ideas and help on your affiliation loop.  If you have an idea you
want to see done or an agenda, share it with the loop and see if anyone else
can participate.  If you want to meet the character, talk to the affiliation
leader and see if there's some sort of party or get-together planned.  Be
fair.  Be clever.  Be cool.

Most importantly--this is why this is at the bottom, because you've probably
skipped all the other important stuff--read some of the wars.  Not all (for
heaven's sake, they're HUGE!), but bits and pieces of them.  They can be
found on the FTP site.  If you can, read parts of the most recent wars to
get an idea of what you may be walking into--what affiliation members may
have joined recently (having defected from other affiliations) or who might
be after your affiliation and for what reason are just a few of the
important pieces of information you can pick up.  To get a feel and flavor
of a war, pick out an affiliation coordinator's name, do a search with your
word processor, and read a series of their posts to follow the main story
thread for a faction.  This will give you an idea of how a story comes
together and how you can participate in one.

If you don't bother reading the previous war--DON'T POST right away at the
beginning of this latest war.  Wait a few days and lurk (as opposed to
Lurking (tm)), read the posts, watch the opening gambits, and LEARN how to
play.  The other players will thank you.

So, the best way to play is to be you, try not to piss anyone off, play well
with others, share your toys and characters--

And have FUN.

* * *

And if I got anything wrong, I beg pardon.  Please feel free to correct me.
This is history, in a way, and it should be correct in the sense if not in
the particulars.

susang@v.......  -- http://www.vitinc.com/~susang
STILL Faithful Ravenette.
"Friends help you move.  Real Friends help you move bodies."
Date:         Sun, 16 Jun 1996 23:02:48 -0700
From:         Fundenberger <fundy@t.......>
Subject:      CD on War of the Worlds

I'm watching on of the episodes of War of the Worlds with Cathrine Disher
right now.  Boy she looks young.  She doesn't look tired like she did at the
end of FK.

Julie Fundenberger
Scrapper, Knightie, SKLer
Date:         Mon, 17 Jun 1996 02:44:30 -0400
From:         "Tammy Pond  [Digest]" <nightmist@g.......>
Subject:      About the Quoted digest///

Reply:  Item #7940701 from FORKNI-L@p.......@i.......#



Thank you.
Date:         Sun, 16 Jun 1996 23:05:24 -0800
From:         Muldy Sculler <ffbmh@a.......>
Subject:      Re: Ger's Outer Limits ep.

I, too just saw GWD's Outer Limits episode. Someone commented that it was
"weird."  Weirder than what--a show about a vampire who seeks
Date:         Mon, 17 Jun 1996 00:07:52 -0700
From:         Angie <alasher@e.......>
Subject:      Re: SPOILER: LK & Blackwing

At 03:18 PM 6/16/96 -0700, Idalia Kakesako wrote:

3         Spoiler space!!!

(Is this enough space?)
> Could this mean, then, that these
>images are *always* present around Nick & that they didn't necessarily have
>any special bearing on his feelings for Nat?  Are they how he perceives
>himself?  Are they things he considers the most important, or that he
>remembers the most?

I took it to mean that these are the most important images in the
forefront of his mind, and that these are some of the more *brutal*
aspects of his being a vampire, that have stayed so close to the top
level of his subconscience.

That's MHO...

~~~~~~~~~~~~~~~~~~~~~ Lasher ~~~~~~~~~~~~~~~~~~~~~~~~
~~ The Dust    =>:o}    Bunny       *       "Les Cousins du Chevaliert  ~~
~ Unnamed Faction ~ Moo Member ~ http://home.earthlink.net/~alasher
Date:         Mon, 17 Jun 1996 03:41:04 -0400
From:         "Tammy Pond  [Digest]" <nightmist@g.......>

Okay, it needs a little improvement.

the screen saver is the one from the Sony page. Big whoopee, I'm
sorry, but I think there COULD have been something better here than
just the logo floating across. Sigh...

Several features seem to have the same same sound bite - It's
LaCroix's voice, so I can't complain too loudly... <Grin>

There's lots of .wav files in it, and a .bmp of LaCroix, Nick and
Jannette. The readme.txt says the person still is learning about
icons, and that any help in that area is appreciated. (Thus, no icons
for it. Sorry, you'll have to either invent or improvise or make do
with something else.)

That's the quick-take on it. See ya!

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Date:         Mon, 17 Jun 1996 03:41:15 -0400
From:         "Tammy Pond  [Digest]" <nightmist@g.......>
Subject:      WIN '95 FK DESKTOP THEME!!

Okay, Thanks to a fellow FK friend in e-mail, I've got a lead on a
Desktop Theme for FK. Hubby's DL'ing it as I'm writing this, so we
haven't tested it yet. Here are the ways you can get to it:

          (There's a link from this page)

          (If I'm reading the web browser right, THIS is where
           the thing is located.)

Please Note: I personally do NOT have the web browser - that's
hubby's! Please don't ask me any web brower-thingy questions, 'cause
I won't be able to answer them until the time I get one set up on my
own machine!

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Date:         Mon, 17 Jun 1996 03:44:21 -0400
From:         "Tammy Pond  [Digest]" <nightmist@g.......>
Subject:      The Question/Tracy's Makeover

Having seen DEMOLITION MAN, as I'm reading Bast's post all I can think
of is this one exchange at the end of the flick as the two characters
(sorry, I can't think of the names to save my life and I've seen the
thing five times...) Yes, it's the hair comment that did it.

"Okay, let's do something about your hair"
"My hair?"
"Pick a color. And lose the kimono, you look like a couch!"

Anyone who's seen the flick will know who I mean. <grin> Fun!

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Knight graphics and parchment background created by Melissa Snell and may be found at http://historymedren.about.com/