File: "FORKNI-L LOG9606C" Part 9 TOPICS: For Denver fans of FK The Hunter/Really Bad Blood BM, CRCH & Money In The Immortal Words Of LaCroix Anyone in the mood? Nick and Horses (on topic, REALLY!) ANIMATION An Unofficial Guide to War--Part 1 An Unofficial Guide to War--Part 2 CD on War of the Worlds About the Quoted digest/// Ger's Outer Limits ep. SPOILER: LK & Blackwing FK THEME - QUICK REVIEW WIN '95 FK DESKTOP THEME!! The Question/Tracy's Makeover ========================================================================= Date: Tue, 19 Mar 1996 21:34:28 -0600 From: Lisa Marvin <wyllow@n.......> Subject: For Denver fans of FK For the FK fans who live in or around Denver, you may already have this information, but in case you don't: There is a store in Boulder called "Audio Adventures" that specializes in books-on-tape. The store is located on the Pearl Street Mall. They carry Ger's audiotape called "Hauntings - A Classic Collection". The tape contains 6 "spook" stories that are read aloud by Ger. Peggy W. and I bought the last 2 copies of the tape this weekend when we were in Boulder, but the store is planning to order more. They also took our names and will call us when Ger's tape called "Forbodings" comes in, as that one has been ordered, also. The 2 cashiers at the store knew about Forever Knight, and mentioned another friend of theirs that was into the show as well. Peggy and I felt like we'd met a couple of soul-mates or something! :) The address and phone for the store is as follows: AUDIO ADVENTURES 0000 Xxxxx Xxxxxx Xxxxxxx, XX 00000 (000) 000-0000 If you called and asked them about getting one or both of these tapes, I'm sure they would be happy to help you. See ya! Lisa M., fearless and everlasting Nick&NatPacker - (wyllow@n.......) "Though lovers be lost love shall not..." D.T. SAVE FOREVER KNIGHT! - see this great webpage for details: http://members.aol.com/CuznJamiMR/SaveForeverKnight.html ========================================================================= Date: Tue, 19 Mar 1996 22:03:07 -0600 From: Lisa Marvin <wyllow@n.......> Subject: Re: The Hunter/Really Bad Blood dotti rhodes wrote: Gehirn wrote: > >The ep is Bad Blood. Its a Leprechauny-fairy- tale kinda ep. > >Schanke buys ... ah ... a chili dog ... or two. > >The ep has Fairy Dust, just a sprinkling.... > Now you've got me confused Yes. Schanke is walking down the sidewalk with Natalie and Liam, and as they pass the hot-dog stand, Schanke buys one/two(?). The three are then driving in Natalie's car, when Liam asks her if she believes in vampires, and she wiggs out and practically has a wreck. Schanke drops his hot dog on the floor. The fairy dust is actually sawdust or soil or something that LaCroix sprinkles on the ground as a lure to get the detectives and Jack-the- Ripper to come to the same place. I think he plans this meeting at a time when he can get Nick to come to the Raven, and then dawn comes and Nick can't leave the Raven to go help his friends. I don't have this ep on tape, so am writing from memory. Bye! -- Lisa M., fearless and everlasting Nick&NatPacker - (wyllow@n.......) "Though lovers be lost love shall not..." D.T. SAVE FOREVER KNIGHT! - see this great webpage for details: http://members.aol.com/CuznJamiMR/SaveForeverKnight.html ========================================================================= Date: Sun, 16 Jun 1996 22:17:22 -0700 From: Cynthia Hoffman <choff@v.......> Subject: Re: BM, CRCH & Money On Mon, 17 Jun 1996, Judith Freudenthal wrote: > Does Nat know about Nick's enormous wealth? I think she does but I'm not > sure. Probably not in so many words, no. She does, however, know he dropped a half a million dollars (or was it a quarter ... ) on a harp he gave to a museum in Queen of Harps. Cynthia choff@v....... ========================================================================= Date: Sun, 16 Jun 1996 22:17:37 -0700 From: Ann-Lu Blewett <ann-lu@i.......> Subject: Re: In The Immortal Words Of LaCroix You wrote: Barbra > >When does the work on the second $10,000 start? >Running for cover, I think it already did!....Didn't Lisa say that we had $10,003.00. We only have $9,997.00 to go. <g> ;) Cousin Ann-Lu McGregor...UF...SCA...HL...ST...etc. <ann-lu@i.......> ========================================================================= Date: Sun, 16 Jun 1996 22:57:06 -0700 From: Bonnela <callalily@l.......> Subject: Anyone in the mood? Okay, I have a pop quiz for you folks? Anyone in the mood? Directions: A single line of dialogue is given. -- Name the FK episode the dialogue is from. -- Name FK character who spoke the line. -- Name the character they are speaking to (and the surrounding dialogue). *NOTE*: All characters are recurrent ones (they may be: Nick, Nat, LaCroix, Janette, Schanke, Tracy, Vachon, Urs, Screed, Reece, Cohen, Stonetree). The quote given is the complete line of dialogue -- all dialogue before and after is spoken by *one* other character. It's not as hard as it looks, just think about the personalities of each of the characters. "The One-Word One-Liner Quiz" -- First Installment (Season Three) 1) "Yeah." 2) "What?" 3) "Sorry." 4) "Oh." 5) "Great." 6) "Captain...." 7) "So?" 8) "Excellent." 9) "Meaning?" 10) "Harassing?" Good luck -- you may begin. -- Bonnie <callalily@l.......>, formerly of the Vachonesque hair "You gotta dip, you gotta doodle, you gotta shave LaCroix's poodle" - Adam Sandler if he were an FK fan ========================================================================= Date: Mon, 17 Jun 1996 02:11:39 -0400 From: Dalton Spence <dalton.spence@f.......> Subject: Re: Nick and Horses (on topic, REALLY!) If I remember correctly, the original question (lost in the mists of time) was "Why did Nick frighten the carriage horse in LNMTA, when he (and other vampires) have been seen riding horses in other episodes?" Traditionally, one of the ways of locating a vampire was to drive a WHITE horse across a graveyard. Any grave the horse refused to cross was supposedly occupied by the undead. I suppose you could say, while Nick could use his equestrian skills in most episodes, LNMTA was a "horse of a different colour!" <GD&R> Yours in Ribena, Dalton S. Spence, B.Sc., P.Prog <ag775@f.......> Home Page: http://www.freenet.hamilton.on.ca/~ag775/home.html ========================================================================= Date: Mon, 17 Jun 1996 02:30:16 -0400 From: Ray Heuer <RayHeuer@a.......> Subject: Re: ANIMATION >Aeon flux? hmm, closer. Not until the artist learns how to draw women who look like they've eaten recently! Even ever-so-slim Janette looks fat compared to Aeon! -- Ray Nat Vamp Camp Oh no! Did I just start the "Nat is fat" debate again? [SHE IS NOT!!!!!] Rage! Rage! Against the dying of the Knight! ========================================================================= Date: Mon, 17 Jun 1996 02:33:22 -0400 From: "Susan M. Garrett" <susang@v.......> Subject: An Unofficial Guide to War--Part 1 A wholly unofficially, off the top of my head, stream of consciousness (get the HECK out of my way) description of how to play in a war. * * * "Me simple jungle princess, what means this thing 'War'?" Rather than go into how it began one more time--it's in the FAQ, it's on the affiliation page . . . heck you can't swing a dead cat at a bishop's daughter without coming into contact with the 'how the wars began' post--let me 'splain why it's done and how it's done. FKWars are meant to introduce us to one another. Yeah, some of us get to meet at conventions or at parties, but a lot of us will never ever get to see one another or exchange pins or sneeze at the presence of each other people's cats, or share drugs (oops, sorry, that's a Nat-Pack thing), or get to play Scattegories. So we play war. All war posts that are actual posts (not 'can someone tell me who's leading the Cousins?') belong on FKFIC-L and begin with the letters WAR:. NOT RE:WAR:. NOT WAR. WAR:. If you don't want to be part of the war (then why the heck are you reading this?), you can filter out the WAR: posts so they never arrive in your mailbox. If you get digest, you're stuck with them, so I'd suggest you go no digest if you don't want to play in or read the war. If you want to READ but not participate in the war, go to digest. ABSOLUTELY go to digest. A war can generate hundreds of posts a day. Did I say go to digest enough times yet? If you're participating in a war and you're on digest (and I mean really participating) AND your mailbox can handle the load, get OFF digest. It's easier to handle the posts and keep them in line when they drop into your box one at a time (or, as happens in a war, twenty at a time). War posts--fiction--go to FKFIC-L. Most non-fiction war posts to the fiction list are done by the War Mistress with the permission of the list-goddesses (or is that goddessii?). Occasionally, someone will be authorized to post a timeline or summary of war events. Keep them and refer to them often, the sanity you save may be your own. If you have a question about an affiliation contact or what war is about and how to play, ask on ForKni-L. Keep your post short and direct and someone will find you and take care of you. You'll be fine. Honest. In the war rules (more on that in a minute) you'll be told what to put at the top of your post. A War post subject heading is VERY important because it contains that WAR: thingie. So a war post subject would be "WAR:Title of This Post." In the actual post, you're usually supposed to repeat the title of the post, a time and date on which the post is supposed to occur (war time is a very flexible and arcane thing best discussed over a glass of sherry and a plate of fine chocolates), and a mention if this post comes before post x or after post y. This is to help those brain-damaged . . . uh, brave souls who actually try to reassemble the posts of a war into proper order after it's over. It is a thankless and often cruel job and has resulted in the exhaustion of many list-members in the past, so let's have a moment of silence in their honor, okay? Now, to continue-- In a war, you are you. You are not Superman, or Xena (why would you want to be, those brass breastplates must be COLD! Momma!) or James Bond, or Hillary Clinton. You--that's who we want to meet. That's who we want to know. You can be thin or heavy, dark or light, bespeckled or unspeckled or contact lensed, dedicated to books or cats or salt or low-flying artillery, an expert in Egyptian mummification techniques, the plays of Shakespeare, how to make darn good Mai Tai's, tie Windsor knots (I defy ANYONE to tie a Windsor knot that can stand a wind tunnel) . . . whatever. The point is, you get to be YOU and you get to use yourself as a character. Now, the war world isn't here (the real world) and it isn't there (FK's version of Toronto, which has a LOT more murders and vampires than the real world version of Toronto). It's sort of like the Scarecrow in the 'Wizard of Oz' when he's been torn apart--bits are here and bits are there, but most of the important stuff is in the middle. It's like a meeting place between the here and now and the there and never. It's called 'Forever.' The door opens at the beginning of war time and closes when the war ends (please put your tray tables back against the seat and move your chairs into an upright position, we're about to return to reality now). A war is a series of fictional posts, not really a round robin (in which someone writes a part and someone else writes a part picking up where that part left off, ad infinitum until the story ends or the beer runs out . . . though sometimes the story ends when the beer runs out, so that's all right then), but more like a mutli-hexagonal robin, which means that people write parts that generally sort of (in a perfect world) fit together. Kind of. When it works, it's keen. And when it doesn't work, someone else writes something that fixes it or works around it and it's all right then. There will be a major posting of rules from the War Mistress before the war starts. These rules MUST BE OBEYED. Or you don't play. Period. These rules are there for your protection, the protection of the lists, and the protection of everyone's sanity. Yes, mistakes are sometimes made and we deal with them. But don't intentionally break the rules just because you feel you have a right to. You don't. Some of these rules are very important. For example, you can't use someone in a post unless you get their permission first. I've been informed that due to certain legal considerations, this war will be the first war in which permission slips (an email stating that your name and character and personage may be used in fiction with your consent during the war) will have to be filed with the War Mistress at the start of hostilities. These permission slips do not mean that once you file it, anyone can write anything they want about you or have you do odd or bizarre things that you never in your life would even consent to doing, even after drinking three Zombies and a Flaming Mountie. No, no, no. This permission slip means that the asses of the War Mistress and listserve and us are all legally covered (considered it being sanitized for your protection). The scope of the permission that you ask for and which is given by someone else depends on you and them. For example, at the start of the third war, Karin Welss (a dear friend and Empress), asked if she might use a character from my fiction in the war. I told her that yes, Dorian could appear. She then asked if she could use me in a post. I (blithely and with little forethought--duh, she was a COUSIN), said "Oh sure, why not." The next thing I know, she's sicced my own character after me. Now, if I was a person who wasn't as attuned to surprises and adventures as I am wont to be (I can be very 'wont' at times), I might have asked why she wanted to use me or what exactly was going to happen to me. But then, knowing exactly HOW you're going to be attacked and by whom kinda takes the fun out of it, doesn't it? It's ever so much more fun to wake up on a Saturday morning, turn on your e-mail, read a war post and go, "EEEK! They did WHAT to me car?!!!!" And then--and here comes the fun part--trying to think of a clever way of minimizing or repairing the damage and/or getting back at the person. FK Wars are the only place where attack is a sincere form of flattery and affection. So the permission you give and what questions you ask are entirely up to you. But you must ASK FOR and RECEIVE permission from someone to use them in a post. It's also considered common courtesy to give someone a chance to beta test a post if they're in it. Of course if it's a surprise attack, you don't want to give away everything. But if you're working for the same end or continuing a previous post where a surprise has been sprung, or are in the middle of a complex story thread, giving someone else a chance to have some input into what they'd say and do actually makes the post more realistic and will make them happier. Another important point in the wars is that we differentiate between actors and characters. There are no actors allowed in wars. That would be cruel, inhuman, and is certainly mentioned in at least three separate places in the Geneva Convention. Characters, however, are relatively fair game (ask Lisa McDavid, she seems to have been related to ALL of them at one point or another). Relatively, of course, because we want to play fair. Characters shouldn't be asked to do what characters normally wouldn't do (and after the episodes this season, the short list of what certain characters wouldn't do has certainly gotten a LOT shorter). So who makes the judgment call on what should and shouldn't be done to a character? Well, let's start right off the bat and remind people that the war is PG, generally, with occasional innuendo that takes it into a light R, but at no time should anything be posted that REMOTELY resembles something that would have to be posted on JADFE or under the ADULT: sub-heading on the fiction list. Sure, you can write them and post them to JADFE, they just wouldn't be included in the real war. Sleeping with a character is just . . well, tacky. With vampires, after all, you're not only being bitten by them, you're being bitten by everyone they've ever bitten and, well, you KNOW how these things get started. And speaking of biting--let's face it, there are some people out there who would consider being bitten a real thrill. But let's try to keep that part of your fantasy life private and off the main list. Sometimes accidents do happen and there are people who have been turned into vampires during past wars. Sometimes the story leaves you no other out (and back when we were beginning this thing, who knew the series would get renewed and y'all would be here wanting to play?), but most times it's far more interesting and clever to either get yourself into a position where you're not going to get bitten or where you can get out of getting bitten. Being true to character is important. LaCroix does NOT bite people at the drop of a hat to reward or punish them. He may THREATEN to, but I think LaCroix is a lot better at making somebody's life a living hell if they screw up than just punishing them by biting them. It lacks class, finesse, and a certain understanding that you might actually have to admit to someone along the line that you are this person's master. Ick. If it was different on the series, maybe. But it's not. * * * Continued in part 2 susang@v....... -- http://www.vitinc.com/~susang STILL Faithful Ravenette. "Friends help you move. Real Friends help you move bodies." http://members.aol.com/CuznJamiMR/SaveForeverKnight.html ========================================================================= Date: Mon, 17 Jun 1996 02:33:43 -0400 From: "Susan M. Garrett" <susang@v.......> Subject: An Unofficial Guide to War--Part 2 A wholly unofficially, off the top of my head, stream of consciousness (get the HECK out of my way) description of how to play in a war. Part 2 * * * The best way to enter a war is as part of a group, or an affiliation. Technically, the War Mistress plots out the beginning of a war and some idea of what to do with it (which goes completely by the way side, after the second day--trust me on this!). The War Mistress is on an e-mail loop composed of affiliation coordinators (some people call them faction leaders). This way, the affiliation coordinators can talk to the heads of the other affiliations about what their affiliations are doing or going to do in response to posts (and about whether a character will be free to be at a certain place at a certain time to be used by another affiliation). Affiliation coordinators have two responsibilities--make sure the character is NOT in two places at the same time and try to keep your affiliation members happy. Affiliation loops work only as well as the people who are in them and run them. I can't tell you how anyone else's loop has run, but can tell you from experience how the Raven/ette loop is run. In the past war, I coordinated for the Ravens and Ravenettes. We collected database information on all of our members who were participating and who joined during the war (because if you're a Raven or Ravenette you really don't care for information about anyone else), including likes and dislikes, questions about where Janette was and what the members thought she was doing, abilities and talents, etc. This information was then forwarded to all members so that if they needed help or needed to write someone else into a post, they had some basic information to work with. If a member wanted to post something, they'd drop a note to the Raven loop asking opinions on it and if anyone would like to be involved. We'd also post a list to the loop of timelines of events directly involving our affiliation, where we thought a plot or plots were going, and keeping track of who was doing what to whom and when. We had goals and we set out to accomplish them. Occasionally, but very rarely, someone would want to do something that didn't fit in to the timeline we were working on, so they were asked to hold that thought and/or were offered ways around what we were doing to get their idea in at a future post. The main point is that we worked as a TEAM, checking our egos at the door (which is very difficult for Raven/ettes to do, but not too tough to live with if you have style). The hardest part of being an affiliation coordinator is that you have to be denmother/father to your entire affiliation, cater to their wants and needs without stomping on anyone, give <everyone> something to do, but not force them to accept your view of the character or the situation as if their own view isn't valid. And the hardest part of being an affiliation member is remembering that you ARE part of a group and maybe you want to get spanked by or stomped on or suck up to the character, but that you owe something to the affiliation and the story as a whole (and it's so much worse to make an ass of yourself in public rather than privately). When the affiliation coordinator doesn't have enough time to keep track of the plot line or the members or starts telling people what to do instead of asking or when affiliation members go off on their own and do things without the knowledge or foreknowledge of affiliation coordinators, the machine breaks down, everyone gets upset, and some people give up and go home. It's up to everyone to make this work. Now this all sounds incredibly organized, but it isn't. It's frantic and maddening and accidents DO happen. But accidents sometimes cause the best parts of wars. When the Vaqueros accidentally had Vachon run into Janette in the Raven without checking with us, there was a bit of a problem--Janette wasn't there. So, using the remarkable coincidence that Amy Hull looks like Janette, we managed to write around the problem, with Vachon actually mistaking her for Janette and then, to cover their tracks, hypnotizing Amy into thinking she was Janette. Boy did we get some mileage out of those posts (and AMY does look like Janette. Honest. We've got photographs and everything!). No pouting, no whining, and just a little bit of panic . . . but some really cool story ideas. Sometimes, things happen. Egos get bruised, someone makes a mistake, someone goes a little too far, and people scream, cry, and walk off in a minute and a huff. It happens. In fact, it happens at least once every war. However fictionally we may be speaking, people are people and not everyone involved is as altruistic and non-self-involved as they may claim to be or think they are. Usually, calmer heads will prevail and the war will get on track again. The best war to curb evil impulses is to ask, "How pissed off would I be if someone did this to me?" If the response is, "They're dead," you're usually okay. If the response is, "I'm calling my lawyer," then it might be a good idea NOT to post or to check with the intended victim ahead of time. We do not kill, main, or insult the ancestral heritage or religious persuasion of other list-members. It just isn't polite. It is also considered rude to post some sort of negative personal message in the guise of or in place of a war post. Usually it's some sort of foot-stamping 'pay attention to me, I'm mad and upset and I'm taking my ball and bat and going home' type of thing. Please try to avoid this. It makes you look like a fool and it remains on the FKFIC-L index for retrieval for about two months. Granted, the people who put together the wars after the fact will ignore it and it won't be collected into the set of the wars, but if something appears on a list it will be read by LOTS AND LOTS OF PEOPLE. If you have a problem, take it up with your affiliation coordinator and/or then with the War Mistress for arbitration. What the War Mistress says goes. If you don't like that, then don't play. If you have to be petty keep it private, for your own sake and for the sakes of the innocent souls participating in FKFic and ForKni-L, just drop a note to your affiliation coordinator and/or the War Mistress and withdraw yourself from play. Do it with dignity and grace and whether you were in the right or the wrong, people will feel far more kindly disposed to you than if you rant, rail, and make a fool out of yourself in public. Also, occasionally posts drop so thick and fast that no one can keep up with them and we lose all sight of plot or story threads, or posts get delayed so that posts that should be there to continue a particular thread AREN'T but the story is moving along anyway and . . . we call a moratorium on posting for a day or two until someone with a strong stomach and a lot of time on their hands can gather ye rosebuds while they may, tear off the thorns, grease the gears, and put out a timeline so everyone knows what happened and when it happened. Just hang with it, contact your affiliation coordinator for instructions, and get your posts written as quickly as you can. Also be aware that sometimes the traffic is so heavy that the list is actually held. Nothing can be done until one of the listowners releases the list. Just drop a note to your affiliation coordinator and let them contact the list-owner or War Mistress (whatever they've worked out). The last thing Jamie and Jaye need are 500 messages from list members telling them the list is held. It's very off-putting. Now, for those of you who have just joined us in the past few months, let me give you some advice. Most of the people who have been through one or two or three or even more wars know one another. We have relationships with each other and have developed certain relationships with the characters upon occasion (the Cousins could be kept busy for an entire war settling scores with people who have taken potshots at LaCroix and gotten away with it simply because the Cousins have recently been too individualistic and unsupervised to see anything through to its conclusion). It's kind of like walking into a family reunion where you don't really know anyone, but you've sort of talked to one or two people at a mailbox one day or maybe got one of their postcards by mistake. The WORST thing to do is to pretend to be something you're not. This is not role-playing. If you show up claiming to be an Enforcer (Right now Ronnie is the only Enforcer in the game and that was back in War II, before this got too big to allow that sort of thing any more), a vampire child of LaCroix or Nick or Janette, a 512th level magician from the planet Zarn, or whatever, people are not going to take you seriously. In fact, they'll probably laugh at you and will definitely ignore you. They don't want to be impressed by you, they want to know you. It's like showing up at a family reunion dressed like Elvis. People might be intrigued at first and laugh with you, but if you keep claiming to be Elvis, they're gonna back away and you're gonna spend the day alone at the buffet table, wandering between the potato salad and the knutwurst. And don't, for heaven's sake, write to someone and say "you can use my character if you want," if you haven't been asked. It's very cheap, unless it's done in a specific way, like contacting an affiliation leader at the start of a war and saying--"I can't play, but feel free to use me for crowd scenes," or in responding to a request by someone on a loop for participants in a particular event or post. The wars works well when people cooperate, but that also means that the war works well when the affiliation leader isn't the only person writing the posts for the whole group. Another common mistake is to write very detailed posts about how you get to Toronto (or wherever) unless it specifically advances the plot. For example, saying that you took a plane right after midterms is fine. Maybe adding a line about picking up a mysterious pre-paid ticket at the airport--okay. But going into an hour-by-hour description of your travel arrangements is monotonous. Would you want to read it? Or listen to anyone else reading it (well, maybe Nigel or Ger, but they could read the phone book and we'd listen, so what can you do?)? And if you want to make contact with your affiliation, contact them directly by private e-mail and ask them if you can join them. Don't just say you belong to this or that affiliation and then post a note saying that you're waiting in an airport in Toronto for them to pick you up and leave it at that. Make arrangements, make contacts, make friends, get involved in the story on the ground level BEFORE posting! So, what CAN you do? Like I said at the beginning, be you. Be courteous. Offer your ideas and help on your affiliation loop. If you have an idea you want to see done or an agenda, share it with the loop and see if anyone else can participate. If you want to meet the character, talk to the affiliation leader and see if there's some sort of party or get-together planned. Be fair. Be clever. Be cool. Most importantly--this is why this is at the bottom, because you've probably skipped all the other important stuff--read some of the wars. Not all (for heaven's sake, they're HUGE!), but bits and pieces of them. They can be found on the FTP site. If you can, read parts of the most recent wars to get an idea of what you may be walking into--what affiliation members may have joined recently (having defected from other affiliations) or who might be after your affiliation and for what reason are just a few of the important pieces of information you can pick up. To get a feel and flavor of a war, pick out an affiliation coordinator's name, do a search with your word processor, and read a series of their posts to follow the main story thread for a faction. This will give you an idea of how a story comes together and how you can participate in one. If you don't bother reading the previous war--DON'T POST right away at the beginning of this latest war. Wait a few days and lurk (as opposed to Lurking (tm)), read the posts, watch the opening gambits, and LEARN how to play. The other players will thank you. So, the best way to play is to be you, try not to piss anyone off, play well with others, share your toys and characters-- And have FUN. * * * And if I got anything wrong, I beg pardon. Please feel free to correct me. This is history, in a way, and it should be correct in the sense if not in the particulars. Regards susang@v....... -- http://www.vitinc.com/~susang STILL Faithful Ravenette. "Friends help you move. Real Friends help you move bodies." http://members.aol.com/CuznJamiMR/SaveForeverKnight.html ========================================================================= Date: Sun, 16 Jun 1996 23:02:48 -0700 From: Fundenberger <fundy@t.......> Subject: CD on War of the Worlds I'm watching on of the episodes of War of the Worlds with Cathrine Disher right now. Boy she looks young. She doesn't look tired like she did at the end of FK. Julie Fundenberger Scrapper, Knightie, SKLer fundy@t....... ========================================================================= Date: Mon, 17 Jun 1996 02:44:30 -0400 From: "Tammy Pond [Digest]" <nightmist@g.......> Subject: About the Quoted digest/// Reply: Item #7940701 from FORKNI-L@p.......@i.......# I'VE ALREADY SPAMMED SHIRLEY DAVIS (PITBULL@d..........) ABOUT HER POST! DON'T FLOOD THE POOR WOMAN! Thank you. ========================================================================= Date: Sun, 16 Jun 1996 23:05:24 -0800 From: Muldy Sculler <ffbmh@a.......> Subject: Re: Ger's Outer Limits ep. I, too just saw GWD's Outer Limits episode. Someone commented that it was "weird." Weirder than what--a show about a vampire who seeks redemption?<;p=> barbara ========================================================================= Date: Mon, 17 Jun 1996 00:07:52 -0700 From: Angie <alasher@e.......> Subject: Re: SPOILER: LK & Blackwing At 03:18 PM 6/16/96 -0700, Idalia Kakesako wrote: 1 2 3 Spoiler space!!! 4 5 6 7 8 9 10 (Is this enough space?) > Could this mean, then, that these >images are *always* present around Nick & that they didn't necessarily have >any special bearing on his feelings for Nat? Are they how he perceives >himself? Are they things he considers the most important, or that he >remembers the most? I took it to mean that these are the most important images in the forefront of his mind, and that these are some of the more *brutal* aspects of his being a vampire, that have stayed so close to the top level of his subconscience. That's MHO... ~~~~~~~~~~~~~~~~~~~~~ Lasher ~~~~~~~~~~~~~~~~~~~~~~~~ ~~ The Dust =>:o} Bunny * "Les Cousins du Chevaliert ~~ ~ Unnamed Faction ~ Moo Member ~ http://home.earthlink.net/~alasher ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================================================================= Date: Mon, 17 Jun 1996 03:41:04 -0400 From: "Tammy Pond [Digest]" <nightmist@g.......> Subject: FK THEME - QUICK REVIEW Okay, it needs a little improvement. the screen saver is the one from the Sony page. Big whoopee, I'm sorry, but I think there COULD have been something better here than just the logo floating across. Sigh... Several features seem to have the same same sound bite - It's LaCroix's voice, so I can't complain too loudly... <Grin> There's lots of .wav files in it, and a .bmp of LaCroix, Nick and Jannette. The readme.txt says the person still is learning about icons, and that any help in that area is appreciated. (Thus, no icons for it. Sorry, you'll have to either invent or improvise or make do with something else.) That's the quick-take on it. See ya! Spamming for FOREVER KNIGHT!! The Mad Fax Spammer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save the Forever Knight TV show! Write nytmist@l....... or visit this web site (Site name *IS* case sensitive!!!): http://members.aol.com/CuznJamiMR/SaveForeverKnight.html ========================================================================= Date: Mon, 17 Jun 1996 03:41:15 -0400 From: "Tammy Pond [Digest]" <nightmist@g.......> Subject: WIN '95 FK DESKTOP THEME!! Okay, Thanks to a fellow FK friend in e-mail, I've got a lead on a Desktop Theme for FK. Hubby's DL'ing it as I'm writing this, so we haven't tested it yet. Here are the ways you can get to it: http://members.aol.com/theresa63 (There's a link from this page) http://members.aol.com/L8NyteOwl (If I'm reading the web browser right, THIS is where the thing is located.) Please Note: I personally do NOT have the web browser - that's hubby's! Please don't ask me any web brower-thingy questions, 'cause I won't be able to answer them until the time I get one set up on my own machine! Spamming for FOREVER KNIGHT!! The Mad Fax Spammer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save the Forever Knight TV show! Write nytmist@l....... or visit this web site (Site name *IS* case sensitive!!!): http://members.aol.com/CuznJamiMR/SaveForeverKnight.html ========================================================================= Date: Mon, 17 Jun 1996 03:44:21 -0400 From: "Tammy Pond [Digest]" <nightmist@g.......> Subject: The Question/Tracy's Makeover Having seen DEMOLITION MAN, as I'm reading Bast's post all I can think of is this one exchange at the end of the flick as the two characters (sorry, I can't think of the names to save my life and I've seen the thing five times...) Yes, it's the hair comment that did it. "Okay, let's do something about your hair" "My hair?" "Pick a color. And lose the kimono, you look like a couch!" Anyone who's seen the flick will know who I mean. <grin> Fun! Spamming for FOREVER KNIGHT!! The Mad Fax Spammer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save the Forever Knight TV show! Write nytmist@l....... or visit this web site (Site name *IS* case sensitive!!!): http://members.aol.com/CuznJamiMR/SaveForeverKnight.html =========================================================================
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